
Code as material.
Presence as input.
I build responsive systems across screens, browsers, and physical space.
Enter the work →Real-time systems · Browser worlds · Spatial installations
Work across screen, space, and browser.
Commercial
Experiments
Systems that respond to presence.
Real-time systems
TouchDesigner, Unreal Engine, and browser-native graphics shaped by live inputs, data, and space.
Spatial interaction
Installations, depth sensing, hardware, and AR/XR that connect screen, body, and room.
Browser worlds
Interactive web environments and generative experiments made to be entered, not just viewed.
Technology, made tangible.
I'm David Pettersson, a creative technologist working with generative systems, real-time graphics, and immersive environments. For over a decade, I've worked at the edge of browsers, game engines, and custom hardware — across gallery installations, digital fashion, interactive worlds, and work between art and software.
Real-time Systems
Generative, responsive work in TouchDesigner, Unreal Engine, browser graphics, and custom hardware.
Real-time Environments
Interactive installations and browser worlds, using the engine that fits the setting.
Physical & Hybrid
Installations bridging screen and space, hardware and software.
10+ Years
Across web, 3D, AR, and generative art — from independent work to global productions.
Have an interesting problem to explore?
Available for commissions and collaborations on experimental, interactive, and real-time work — from prototype to production.
Get in touch ↗[email protected]