David Pettersson

Code as material.
Presence as input.

I build responsive systems across screens, browsers, and physical space.

Enter the work

Real-time systems · Browser worlds · Spatial installations

Selected Work

Work across screen, space, and browser.

Commercial

Experiments

Practice

Systems that respond to presence.

01

Real-time systems

TouchDesigner, Unreal Engine, and browser-native graphics shaped by live inputs, data, and space.

02

Spatial interaction

Installations, depth sensing, hardware, and AR/XR that connect screen, body, and room.

03

Browser worlds

Interactive web environments and generative experiments made to be entered, not just viewed.

Selected Collaborations
Mercedes-AMG
Clarins
Audi
Diesel
IF Design
MVFW
About

Technology, made tangible.

I'm David Pettersson, a creative technologist working with generative systems, real-time graphics, and immersive environments. For over a decade, I've worked at the edge of browsers, game engines, and custom hardware — across gallery installations, digital fashion, interactive worlds, and work between art and software.

Real-time Systems

Generative, responsive work in TouchDesigner, Unreal Engine, browser graphics, and custom hardware.

Real-time Environments

Interactive installations and browser worlds, using the engine that fits the setting.

Physical & Hybrid

Installations bridging screen and space, hardware and software.

10+ Years

Across web, 3D, AR, and generative art — from independent work to global productions.

Contact

Have an interesting problem to explore?

Available for commissions and collaborations on experimental, interactive, and real-time work — from prototype to production.

Get in touch [email protected]